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Pat Bradley

Company
Pat Bradley Animation, Storywell Productions, Calabash Animation

Occupation
Animator/ Illustrator

Location
Chicago


Biography

Pat Bradley was born in Upstate New York but eventually made his way to Chicago after studying fine art at the Maryland Institute of Art. He always hoped he would draw for a living. Pat started animating at the Field Museum of Chicago then branched into commercial advertising. He just started his own business, Storywell Productions, specializing in educational animation and interactives. You can see some of his work at www.patbradley.net or find him on facebook (www.facebook.com/patcbradley)

Being a one man studio requires me to do everything extremely efficiently. I’m currently producing an animation for The Art Institute of Chicago, which is about 5 minutes long, and jam packed with scenes containing multiple characters and dialogue. The deadline is bordering on ridiculous, and would be impossible for a one-man operation if I were using any other software.

Expert Corner

Get tips from Pat Bradley in the Expert Corner.

How long have you been in this profession?

5 years

What are your most important accomplishments?

When I worked at the Field Museum of Natural History in Chicago I produced a series of animations for their various exhibitions. The challenge was to make science fun, so I developed comical characters such as dinosaurs and mammoths that helped demonstrate scientific principles. As a result, the animations won a national industry award for their creativity and humor.

History with the Toon Boom professional products Toon Boom Storyboard family and Toon Boom Animate family

I was introduced to animation with the first version of Toon Boom Studio which really got me excited about being able to produce my own animation. When Toon Boom Solo first came out I upgraded to that, and moved from there to Digital Pro and now to Animate Pro.

What kind of projects do you create storyboards for?

I do a lot of freelance animation for cultural and educational institutions that requires storyboarding. Depending on the client’s needs, the storyboards can be anywhere from being rough sketches to tight color presentation boards and animatics. I also use storyboards to create my “Dailies”, which are like an online sketchbook. I’ve been posting them on facebook and receive lots of great feedback.

Do you create your animations using Toon Boom products only? 

Not always.

If not, what other applications are you using?

It all depends on the project. I usually do some tweaking in After Effects for animation. Photoshop is great for adjusting storyboards and I’ll use Maya if I need to develop 3D elements.

Why did you choose to combine these products?

There is no software that does it all. I enjoy watching and creating complex work where you’re forced to analyze it in order to figure out how it was made.  I have found that using a range of tools gives me more flexibility and richer results.  For the most part however, Toon Boom serves as the base of my projects because it allows me to capitalize on my biggest strength--- my ability to draw by hand.  

Please describe your workflow

I think my workflow is pretty typical and starts with some concept art and storyboards. Because I do a lot of work for educational institutions that need approval from scientist, the character design is an important step in the process. If the script has been approved, I’ll do a recording session with the voice talent and edit the voice tracks. I often use the voice track to create an animatic, even if it’s not meant to show to the client­. If possible, I hire my brother Chris Bradley to produce the soundtrack, so I’ll send him the animatic to get started on the musical themes. Once that’s all approved, I use the “export to Toon Boom” function in Storyboard Pro, which creates all the individual scenes with their correct lengths and audio. From there, I either create puppets from the characters or jump into animation. Many moons later, I export the scenes, add some extra effects in After Effects and finish it all in Final Cut Pro. Of course, because often the deadlines are so short, all these steps tend to get compressed and overlap, and I’m usually working on sections that haven’t been approved, keeping my fingers crossed.

 

What is your pre-production process?

When I am competing for a project, I typically create a lot of concept art in Storyboard Pro. It kick starts my thought process and often gets the client excited about the project’s potential. After it has been awarded, I storyboard each scene and create an animatic if necessary.

What kind of animation do you create?

Professionally, I specialize in animations for museums and classrooms. It is really gratifying to make educational content both fun and entertaining for kids.  I also work at Calabash Animation which produces feature quality commercial animation, so I have a range of different style and content that I work with.
In my free time, I’m always working on a short film of my own. I recently finished “Undo” about a middle-aged man who can erase elements of his past with the push of a button.  It’s both funny and slightly disturbing… Hopefully it will be shown at a film festival or two this year. 

What animation technique are you mostly using?

I've always done paperless, but the last few projects I've been working on have been a mix of traditional and cut-out puppets.  

What are your top five favorite features in Toon Boom Animate Pro:

  •  in Toon Boom Animate Pro:  
    Drawing tools, the light table and onion skinning, the puppet tools, the effects tools, the flexibility to work in different styles, and I'm excited about the 3D camera though I haven't had a chance to implement it yet.  
  • in Toon Boom Storyboard Pro:
    The drawing tools that look like vine charcoal and the flexibility of drawing with vectors. It's ability to export to other Toon Boom products like Harmony and Animate Pro, saves lots of time.  Being able to rearrange panels and sequences so easily makes me able to work more spontaneously and keeps my work organized.  Also, it compatibility with Final Cut Pro is really helpful.  Simple but extremely handy is the ability to rotate the entire drawing panel like a traditional animation disk?  (I think that’s more than five.)

What Toon Boom Professional Products’ features allow you to distinguish your animation productions, including at the storyboarding and animatic stages?

For storyboarding I think having the ability to create different texture pens helps to give everything an organic look.  The multi-plane camera and ability to easily move through 3D space instantly makes projects more interesting.  Also, being able to marry traditional animation with elements created in other programs or live action allows for huge variety of different styles and moods.

Did you experience any productivity gains in using Toon Boom Professional Products?

Definitely.  Being a one man studio requires me to do everything extremely efficiently.  I’m currently producing an animation for The Art Institute of Chicago, which is about 5 minutes long, and jam packed with scenes containing multiple characters and dialogue.  The deadline is bordering on ridiculous, and would be impossible for a one-man operation if I were using any other software.  

Are you more efficient today compared to your production toolset used previously?

I guess the last toolset I used before Toon Boom was Flash.  Like I said before, no software can do it all.  It does a lot of things really well, but it's obvious that the Toon Boom products are based on producing feature animation, and the demands to make the animation process as efficient as possible.

Is it possible to get the same results with other digital animation software?  

 Perhaps, but only if you had lots of extra time. 

How do you feel about Toon Boom Professional Products?

 I am always amazed about how much thought is put into the software to give the user such flexibility.  I’m always impressed with the support team.  I feel like we are all on a first name basis, because I’m always asking questions or suggesting new features.  I can’t image having that kind of relationship with any other software company. 

How was your leaning curve? Have you used the video tutorials?

 Having come from Digital Pro, the learning curve wasn't too bad.  I think the hardest thing for people coming from other software is learning how to set up networks.  I do compositing for Calabash Animation, and had had experience making really complex networks.   I think with Animate Pro, it will be much easier for people to transition to it since you can do much of the hierarchy and effects through the timeline.  The video tutorials are helpful too. 

Equipment used

MacG5 and Wacom Cintiq

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